class PT_Game extends FrameworkGame;

function Tick(float DeltaTime)
{
    WorldInfo.Game.Broadcast(self, "Game updated in " $	DeltaTime);
	super.Tick(DeltaTime);
}

DefaultProperties
{
    PlayerControllerClass=class'Tauri.PT_PlayerController'
	DefaultPawnClass=class'Tauri.PT_GamePawn'
	HUDType=class'Tauri.PT_HUD'
	bRestartLevel=true                                         //Restart, when Player dies
	bDelayedStart=false										   //Mo Warm-Up
}